Small Hours / Inventory item states
Field Kit
Four small objects, each with two useful states. Editable SVGs, transparent PNGs and a labelled atlas.
8 SVG + 8 PNG · 256 × 256 · atlas
Commercial game use · no credit required
English documentation
Inventory table
A small change tells a story.
Click each object to switch between its two included states.
4 objects · 8 states · SVG + transparent PNG · commercial game use
Art files only; inventory logic and animation are not included.
All eight states, together.
The 1024 × 512 atlas uses four columns of 256 × 256 cells. The JSON manifest records each frame and the palette.
Inspect the JSON manifest →What the pack includes
Canteen full / empty. Lantern lit / unlit. Map folded / open. Medical kit closed / open.
8 editable SVGs and matching transparent PNGs. The atlas exports those same eight designs.
Use terms
Use and modify the art in personal or commercial finished games. No credit required. Do not resell or redistribute standalone assets. No paid edition is currently offered.
AI assistance
Vector code, design and documentation used AI assistance. These icons were not generated as raster images.
Notes from the worktable
A little help getting started.
Short, practical guides using the actual files on this shelf.
01 / Art files
Import the icons
Check transparent PNG edges, pick a state, and find atlas frame coordinates.
Read the guide →02 / Scene art
Plan a background scene
Test a dialogue area, keep aspect ratios intact, and compare states.
Read the guide →03 / Godot menus
Add a native Theme
Import the free sample, assign a Theme, and connect a pause-menu signal.
Read the guide →