Small Hours / 30-style modular UI asset library

Dispatch UI

30 coordinated UI styles with precut, text-free PNGs, editable SVGs and Godot Themes. Try a complete Paper style free, then choose the full library.

Dispatch UI cover: 30 coordinated styles, with 12 shown using actual PNG parts
12 of 30 styles shown · actual parts, separate labels
Free sample + full kit

576 PNG + 288 SVG · atlas JSON · Godot 4 examples

MIT · commercial use

English documentation, Text-free art; partial French title replacement example

Dispatch UI 0.2 / actual free files

Try the parts with your own text.

Paper style · free commercial use
Dispatch UI 0.2 shop and backpack scene, rendered in Godot

The full collection / updated 2026-11-03

30 coordinated styles. One naming system.

Each style includes the same 192 UI part/state entries and 96 icon shapes: menus and settings, inventory and equipment, shop and crafting, dialogue and quests, levels and rewards, calendar and HUD.

Precut transparent PNGs at 1x/2x, editable text-free SVGs, atlas coordinates and LEFT / TOP / RIGHT / BOTTOM slice margins. The text is yours. Assign a Godot Theme or use the example adapter.

8640 styled entries become 17,280 single PNG exports at two sizes. States, themes and export sizes are counted separately; the themes share component structures and icon shapes.

Full kit on itch.io · $4.90 ↗

Free sample vs full kit

Dispatch UI 0.2 contents
IncludedFree$4.90 kit
Coordinated stylesPaper30
UI part/state entries per style192192
Icon shapes per style9696
Individual PNGs, 1x + 2x57617,280
Editable new scene examples1616
Godot Theme resources130
SVG, atlas, JSON, adapterYesYes
LicenseMITMIT

Full kit also retains four original 0.1 scenes as legacy extras. Fonts and game systems are not included.

See every included style.

All 30 styles composed from actual delivered PNGs, with separate preview labels

Actual PNG parts with separate preview labels. Palette and border treatments vary; the 96 icon shapes are shared. Open the sheet to inspect it at full size.

Editorial / narrative

Paper · Ledger · Blueprint · Noir · Linen

Cozy / life sim

Garden · Cafe · Honey · Meadow · Tide

Fantasy

Parchment · Oak · Obsidian · Royal · Arcane

Science fiction

Terminal · Holo · Orbital · Circuit · Reactor

Exploration / survival

Expedition · Bunker · Rust · Arctic · Nautical

Casual

Candy · Bubble · Toybox · Arcade · Cloud

Compositions you can edit.

Paper · shop and backpack together
Paper · shop and backpack together · actual Godot render
Terminal · inventory and item details
Terminal · inventory and item details · actual Godot render
Garden · calendar
Garden · calendar · actual Godot render
Candy · results and ratings
Candy · results and ratings · actual Godot render

From a file to your own button

Copy kit/ into res://kit/, assign kit/themes/paper.tres to a Control, then instance a scene or create a native Button with your own text. Connect action_requested to your game. The free sample uses the same paths and IDs as the full kit.

English docs; partial French titles demonstrate text replacement. No font files are bundled. Tested runtime scope and limitations are inside the ZIP.

Read the import guide →

Notes from the worktable

A little help getting started.

Short, practical guides using the actual files on this shelf.