Small Hours / Practical guide

From ZIP to inventory

A starting point using the actual files in the free library.

Start with the individual PNGs for the simplest import. Use SVG when you want to edit shape or color before exporting.

  1. Extract the ZIP. Keep README.txt and manifest.json beside the art.
  2. Choose a pair, such as canteen-full.png and canteen-empty.png. Each canvas is 256 × 256 with transparent outer margins.
  3. Display both at the same size over light and dark backgrounds. Try this in the inventory preview.
  4. Change the displayed file when your own game state changes. The ZIP supplies artwork, not inventory logic.
  5. For the atlas, read x, y, width and height from the manifest instead of assuming an engine-specific tile size.

Edit the vector

Open an SVG in a vector or text editor, change a palette value, then export a transparent PNG at your chosen resolution. Check outlines at the actual in-game display size. These are smooth vectors, not pixel art.